Everywhere I go, I point cameras at things.
Jack Doerner, forever ongoing
The Rules: Each participant is given a 16mm Bolex film camera equipped with 100ft of film. The object of the game is to capture your opponents on film, while you try to avoid being captured by anyone else. The game ends when each participant has run out of film.
This film was intended to be presented via analog multi-projection from prints of the original negatives. Since it is impossible to replicate this experience on the internet, we provide an alternate, interactive version.
Sandy Williams IV and Jack Doerner, 2017
On a rocky beach at the edge of the Atacama Desert, the sun sets all around. A timelapse with a 180° field of view.
Jack Doerner and Sandy Williams IV, 2020
Wanderers from different worlds come close but never meet. A dual-channel film for the visual cortex.
Jack Doerner, 2017
A complex object, projected onto two dimensions.
Sandy Williams IV and Jack Doerner, 2016
Inspired by Randall Munroe's XKCD 941.
Come Closer is an experiment in the perception of space. Two cameras were placed on a mountaintop, 60ft apart.
These became the left and right eyes of a 3D image. The interocular distance creates the illusion of a miniature world - mountains, miles away, are brougth within a few feet, and the sky stands just out of reach.
This piece was installed in the Second Street Gallery in Charlottesville, Virginia during November 2013, to coincide with the Virginia Film Festival. The two eyes were projected onto opposite walls. A viewing station in the center contained two 45° mirrors, positioned carefully such that when the viewer stood looking into them, the reflected images precisely aligned, creating a natural, comfortable 3D view.
Jack Doerner, 2013
The actions and consequences of two brothers.
Moment 13 is an attempt to divorce narrative structure from temporal sequence. Rather than being presented according to a predetermined order, scenes are played at random by software, two side by side.
Jack Doerner, 2014
A traveling salesman must visit 6000 cities.
The television is broken; for a few seconds after the channel is changed, the horizontal scan frequency is wrong,
and as a result it displays only abstract patterns. By changing channels rapidly, these patterns can be maintained.
Each pair of frames is compared using the sum of squared differences, considering only the region inside the television.
All frames are then reordered according to a greedy solution to the traveling salesman problem.
The effect is that the chaos of the television screen is remapped onto the background, which flickers and jumps, while the screen itself becomes calm.
This piece was installed in the Second Street Gallery in Charlottesville, Virginia during November 2014, to coincide with the Virginia Film Festival.
Jack Doerner, 2014
A pump, doomed to fail, the dynamics of its demise recorded forever in concrete.
Fishtank, Submersible Pump, Tubing, Concrete Mix, Water
Sandy Williams IV and Jack Doerner, 2016
A puzzle to be solved by the viewer. Not interactive per se, yet the viewer may learn to interact with it inside their own mind.
This piece was installed in the Second Street Gallery in Charlottesville, Virginia during November 2016, to coincide with the Virginia Film Festival.
Jack Doerner, 2016
It counts up the seconds since last it was moved, quantifying for viewers its relationship with them.
Suitcase, Microcontroller, LCD; Series of 15
Sandy Williams IV and Jack Doerner, 2017-2021
A meditation on the mutability of memory, for the twenty-fifth anniversary of an event I do not remember.
Jack Doerner, 2014